The average damage is quite low (2. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). 4. 40. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. png 52. Subscribe to download. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. Null void beam (S, L, M) - can be obtained via researching void. Belhedler. . Also might perform 'slightly' better as anti-shield once you get into repeats. It seems that kinetic launcher is better compared to null void beam (L size). Don't you get the null-void-beam tech from it? 400% dmg to shields. 140. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. 520. 1k. Which leads to the next problem: Missiles are shield. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Therandomfox. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. You can counter build. ago. Null Void Beam #1. All types of planets. 39 per day. Autocannons are good on corvettes. Component SmallResearchers produce 0. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. R5: Got doorway event and null void. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. Stellaris @StellarisGame. If you already have higher lvl laser/railgun, then dont start stuff. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. If you're going to go with artillery NL Frigates, give their small slot missiles. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. [deleted] • 5 yr. Stellaris @StellarisGame. • 5 yr. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Summoning events. 4. If you go into the system-level view and select a colony. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Jump to latest Follow Reply. 23 TopTheropod Democratic Crusaders • 8 mo. 4. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. 3 Swarmer Missiles; 4. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 104. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void beams are actually good. The AI almost always loads PD, so I generally. viirinsoftworks. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. --------------. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. Like. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void Beam is a weapon module for small, medium or large slots. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. Starfighters! [3. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). To quickly find a tech in this list press ctrl + f and type in the techs name. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. To answer your other question, the kinetic artillery is significantly better in all respects. The UNSA. 95 damage/day against shields, and only 13. I wouldn't use them with missiles, but a Corvette with 1 NVB and either 2 plasma or 1 plasma 1 disrupter can be very strong, especially in swarms. You have 2 planets? You start with 3 freebies Reply. By the time null beam ships get into range- many shields will be destroyed by neutrons. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. Others are strictly anti-shield (energy siphon, null void beam). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Related wiki Zherra. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. 合成人 (Synthetics) 机器人产出: +10%. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. List of all technology ids in the game to be used with “research_technology” console command. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Get Amino. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. Marauders. 35 a day against armor or hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Another is a null void that gives a small dark matter income and null void beam tech. png 52 × 52; 7 KB. The-red-Dane. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . That's with pure armour and anti armour weapons. Posted by 3 years ago. as title saysas title says406K subscribers in the Stellaris community. Large null void beams only do 66. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. )”. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4 dps vs shields and much better performance vs everything else. Butt null beam has much shorter range. It is pretty much always my second perk choice. now I'm making ships to defend. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 0: Event fires every game I settle planets to any degree. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Posadist_Girl • 2 yr. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Close. * Null Void Beam now has its own icon . 3. That or we already know all the meta and stellaris players steamroll all the aliens. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. Fleet setup should max out shields defensively, and ignore armour damage offensively. Shields form the first layer of hit points of a ship. 7. The highest DPS weapons are all energy weapons that are poor against shielding. Follow @StellarisGame. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. . I often add a small number of Null Void beams to the fleet to rapidly strip shields. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris 50378 Bug Reports 30691 Suggestions 19085 Tech Support 2880 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 维护费:0. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . ^^ #4. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Enclaves. And secondly, it makes my sensors better, giving me more vision over my enemies. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. It is pretty much always my second perk choice. ((( NSC3 - Season 1 ))) Created by CaptainX3. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. At 40 repetitions you have increased the damage by 200%. Shields [edit source]. Same with matter disruptors. There is no command to get specific techs. Remastered Null void beam weapon: any good now? Just got that from salvaging the federation fleet wreckages:. This saves you a huge amount of tech and allows you to focus all your engineering research on defensive ship components and economic upgrades. Feb 26, 2011. Tech administrative ai. Guardians. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4 Torpedoes; 4. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. I just wish that it came on a lot more often than it does now. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. The job will give different resources based on what the other dimension is like. 0. Ultimately went Kinetic on Battleships and Plasma on cruisers. thanks for watching and help da cha. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Obviously, replace technology_id_here with the technology ID of your. x [ ] = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of. 6. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. 3] [1960] Null Void Beam research unexpectedly available Game Version 2. 相关页面: 舰船组件. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. April 22, 2019 Travis Scoundrel 0. List of resources. It is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris. Additional comment actions. 0. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Creating ships. Go to Stellaris r/Stellaris. : The supermassive black hole in the center of probably every galaxy. Will the null void beam ever be useful? Early game anti shield roles. Null void beam (S, L, M) - can be obtained via researching void. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. being ineffective at damaging either. 25 at S) - it's basically a more effective Energy Siphon. All trademarks are property of their respective owners in the US and other countries. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Plasma or Lasers. 6 Technology List – Q to S. yuzhonglu Dec 7, 2022 @ 11:46am. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Third option seems flawless as unbidden don’t use point defence. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. They are extremely effective against armor and very effective against hull but highly ineffective against shields. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. . It is absurdly effective against shields but highly ineffective against both armor and hull. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. FogeltheVogel. But combined with plasma, neutron or lances it is a really useful weapon. Example: research_technology tech_starbase_3. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. Vodafone. The KA's average damage is 45. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. 21. An L-slot Kinetic Artillery deals 91. . Spamming 200+ of em pretty much melts things. ago. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). WealthyAardvark • Shared Burdens • 4 yr. 5 DPS against shield while also being completely useless against armor and hull. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. The following 200 files are in this category, out of 481 total. Get Amino. Average damage by the Null beam is 13. Ultimately went Kinetic on Battleships and Plasma on cruisers. [deleted] • 5 yr. 4. ago But it's 1000+ vs less than 100 damage. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. I was spending my time researching and exploring new. The problem of null void beam is that it's bad both early and late. Extradimensional Weaponry:Compatible with Stellaris 3. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. Must use Rare Crystals to build. I'm wondering if I should replace my null void beams with the level 4 railguns. r/Stellaris. Feb 13, 2019 @ 10:13am Problem is it's harder to get. But combined with plasma, neutron or lances it is a really useful weapon. Media in category "Technology icons". Rock Dec 7, 2022 @ 12:15pm. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Advantage with Null Void is that you can get it very early if you are lucky. And then there's the hell dimension. Unlocking each requires you to have the proper level of strike craft technology and a. thanks for watching and help da cha. Obviously, replace technology_id_here with the technology ID of your. Stellaris 3. Stellaris 2016 Browse game. 来自区划的帝国规模: -10%. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Wyndyr • 5 yr. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. 5 Scourge Missiles; 5 Strike Craft. I don't think so, null void beam is just better as your anti-shield weapon. Full battleship fleets, %to hit computer. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. You don't need this mod if you onl. It is absurdly effective against shields but highly ineffective against both armor and hull. 39772. 4+] Created by Narvindar. Must use Rare Crystals to build. Technology. I like to mix carrier ships and pure broadside battleships 1:1. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. 5 Stellaris Tech Id List – J to P. 3 Stellaris Tech Id List – C to E. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. The Plasma then starts doing its work when your fleet may have. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. Stellaris Wiki Active Wikis. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. ago. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Tech adaptive bureaucracy. 3424486444. 0. Two autocannos and a plasma makes them quite good. . Also might perform 'slightly' better as anti-shield once you get into repeats. If you have kinetic weapons researched, use those instead. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. Description [2. concentrated entropy beam. Otherwise plasma/railguns. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. This command will research the technology type with the specified ID. Also, other opponents will have different defenses and that will effect what you should use on your ships. paradox pls fix. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. #3. fighting with a starbase with a fleet means yer guys were firing on both. com - SIG P250 2SUM 9mm Pi. 1 Mass Driver; 3. it is possible to direct your research to favour a. Dec 28, 2009 5. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. 6 Ancient Saturator Artillery; 4 Explosive weapons. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. The objective is to expose them to field conditions before flipping the switch to make this. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. 1 Regular Strike. Beware that armor has significantly more cost and upkeep. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null Void is an extremely situational weapon. Full battleship fleets, %to hit computer. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. From personal experience, based on my Dory-level memory, post-3. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Jump to latest Follow Reply. Join. One hull technology gives corvettes. Enter the name of an event to filter the entries in the table. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Mass driver + plasma still is the best overall choice. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. It is currently opposed by the Mars-based Settlement Defense Front. 0: Event fires every game I settle planets to any degree. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. I got a tech that gave +400% shield damage out of it.